Role
Used the R&D project to test how local LLM rules could influence NPC memory, relationship state, and world feedback inside Unity.
A local LLM research track exploring NPC memory, relationship rules, and world interaction structure using Ollama-backed runtime experiments.
Used the R&D project to test how local LLM rules could influence NPC memory, relationship state, and world feedback inside Unity.
Could a local LLM become meaningful gameplay structure instead of a disconnected dialogue gimmick?
Established explicit data structures for memory, relationships, and quest interaction that made the experiment easier to inspect and evolve.
The project shows how I translate AI ideas into runtime rules and inspectable game structure, even in R&D mode.

