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Daeki Hong

Senior Unity/XR systems engineer building industrial real-time software that can survive delivery, operators, and AI-era workflows.

I have spent 10 years building Unity-based systems across XR simulators, BIM runtime tooling, digital-twin style authoring, robotics control, and applied AI operations. The common thread is practical ownership: runtime structure, validation, operator context, field setup, and repeatable delivery.

Senior Unity/XR Systems Engineer Industrial Real-Time Systems Engineer AI-Integrated Simulation Engineer Agent Workflow & Ops Systems
Experience
10Y
Unity-based systems across education, simulation, industrial XR, BIM, robotics, and AI.
XR Delivery
4+ Rounds
Installation, live operation, teardown, and operator-facing exhibition or training support.
Industrial Runtime
BIM + Robot
Heavy geometry tooling, runtime viewers, digital twins, and live robot control bridges.
Applied AI
XR + Ops
Voice AI, orchestration frameworks, local agent ops, observability, and operator-facing AI systems.

My work started in learning content and moved into XR simulators, BIM tooling, robotics control, and AI workflows. I do not treat these as disconnected domains. They are extensions of the same problem: building real-time systems that have to work under pressure.

That is why I care as much about structure, validation, maintainability, and field conditions as I do about implementation speed.

  • Designs around operator constraints, failure cases, and delivery pressure rather than isolated demos.
  • Comfortable across runtime interaction, editor tooling, geometry processing, robotics interfaces, and AI system rules.
  • Brings field context from installation, site visits, hardware assembly, exhibition support, and operator handoff.
  • Uses AI as an operating component with boundaries, observability, explicit workflow rules, and reusable runtime structure.
Strongest fit: industrial XR, BIM runtime tooling, robotics interfaces, digital-twin systems, and applied AI workflows that must survive real operators and delivery pressure.
Daeki Hong - Resume Page 1 / 4
Selected proof

Representative systems and framework work

These four projects summarize the range I want the resume to communicate clearly: industrial runtime ownership, geometry-heavy tooling, and AI systems that move past demos into operating structure.

Industrial XR x Robotics

VR Robot Teleoperation

Quest 3 to Doosan A0912 control pipeline with safety logic, calibration, and in-house Jacobian IK extension.

BIM Runtime Tooling

WatchBIM

Custom BIM hit engine, cross-section generation, 2D analysis viewer, and tool-grade camera system in Unity.

AI Workflow Framework

Multi-Agent Orchestration

Reusable role rules, review gates, launcher flow, and operating logic for agent collaboration.

AI Ops Infrastructure

Ops-Cure

Discord-native local agent operations with a NAS bridge, Windows launcher, and artifact-aware session telemetry.

  • Senior Unity/XR systems work where runtime logic, tools, and delivery all matter together.
  • Industrial simulation or digital-twin roles that need geometry, operator workflow, and runtime structure.
  • Applied AI roles that need orchestration logic, observability, and local operations rather than prompt-only demos.
  • MSIT Minister Citation and BIFAN XR Beyond Reality Official Selection.
  • Korea Maritime Mobility Safety Expo demonstration and repeated field delivery support.
  • English product explanation for external stakeholders, including Lockheed Martin visitors.
Selected proof and hiring focus Page 2 / 4
Career

Recent career and major ownership

YMX - Senior Engineer, Client Team 2
Dec 2024 - Present
Industrial Unity systems, editor tooling, robotics interfaces, and exhibition content.
  • Built DXCenter, an authoring environment with nine EditorWindow tools, reusable mapping rules, and a cleaner runtime path for non-developer operators.
  • Built the Unity - Flask - RoboDK - robot pipeline for VR robot teleoperation with safety logic, calibration, and public demonstration readiness.
  • Extended the same control problem into Jacobian IK and real-time bridge R&D rather than treating it as a separate toy study.
  • Started a synchronized exhibition system that coordinates Unity visuals and hardware motion within a practical real-time window.
Sixdopamine - Project-based
2025
Applied AI XR exhibition system, Flask AI pipeline, and operations dashboard.
  • Designed the Flask-side AI flow and the React dashboard for Neostalgia.
  • Connected Whisper, GPT, TTS, Skybox AI, Meshy, GCP storage, and XR timing into one exhibition-ready system.
  • Recognition: BIFAN XR Beyond Reality Official Selection and the MSIT Minister Citation.
Jangheon Industrial - Seoul Office
Jun 2020 - Dec 2024
BIM visualization, geometry tooling, drawing automation, and engineering software.
  • Built a highway BIM 3D platform with mesh optimization, auto LOD, cross-section generation, slope labeling, minimap generation, and camera tools.
  • Implemented job-based geometry handling for heavy BIM data and 2D section analysis workflows.
  • Built a WPF road-design drawing automation system using MVVM, MySQL, and CAD entity generation.
These three roles show the main spine of my work: runtime structure, tool ownership, geometry-heavy systems, and AI connected to real operations. The recent AI track is strongest where orchestration rules, local agent ops, and runtime observability come together.
Major roles and ownership Page 3 / 4
Earlier work

Earlier delivery base

Mline Studio
2018 - 2019
Unity gameplay and safety training logic.
  • Built an FPS safety training game for Samsung E&A with incident exploration, replay review, and multilingual resources.
Saltworks
2016 - 2018
VR simulators, hardware-linked XR delivery, and AR safety education.
  • Delivered construction, factory, and naval VR safety simulators plus an AR safety training app.
  • Worked with RS232-linked devices, multiplayer mission flow, and repeated field installation and operator handoff.
Swink - Internship
2015 - 2016
Education game design and development.
  • Planned and developed science and math learning games delivered to the Gwacheon National Science Museum.
  • Four rounds of simulator installation, live operation, and teardown.
  • Factory and construction-site visits that fed directly into simulator design.
  • Hands-on fabrication and setup including network installation, drill / impact work, tapping metal plates, and repeated assembly.
  • Hardware ownership and English product explanation in front of external stakeholders.

Strongest hiring fit: industrial XR, BIM or simulation tooling, robotics interface, digital-twin runtime, and applied AI systems where implementation has to survive operations.

Education

Korea Aerospace University

B.S. in Software, 2008 - 2017.

Link

Live portfolio

darkhtk.github.io/portfolio/

Earlier work and field delivery Page 4 / 5
Capabilities

Core stack and operating range

Languages C#, .NET, WPF (MVVM), Python (Flask), JavaScript / React
Runtime Unity 2017 to 6 LTS, WebGL, Quest 3, Vive, Oculus, Android AR
Industrial BIM pipelines, CAD / Teigha, Google Protocol Buffer, MySQL, GCP
AI GPT API, Whisper, TTS, Meshy, Skybox AI, Claude Code, Discord-native agent ops, FastAPI / SQLite
Robotics RoboDK, Doosan A0912, Jacobian IK, coordinate transforms, RS232 / TCP / UDP
  • Industrial XR and simulation software with real operator constraints.
  • BIM or digital-twin runtime tooling that needs geometry, camera, and analysis depth.
  • Applied AI systems where orchestration rules, visibility, and local operations matter.

Strongest hiring fit: industrial XR, BIM or simulation tooling, robotics interface, digital-twin runtime, and applied AI systems where implementation has to survive operations.

Education

Korea Aerospace University

B.S. in Software, 2008 - 2017.

Link

Live portfolio

darkhtk.github.io/portfolio/

Live portfolio - https://darkhtk.github.io/portfolio/ Page 5 / 5