VR Robot Teleoperation
Quest 3 input, Unity runtime, Flask bridge, RoboDK, safety logic, and an in-house Jacobian IK extension tied into one working industrial XR pipeline.
Open Case Study north_eastI build real-time systems where XR, robotics control, BIM tooling, exhibition delivery, and applied AI work as one operating flow.
My role spans structure design, runtime implementation, verification, operator safety, and field delivery.
Quest 3 input, Unity runtime, Flask bridge, RoboDK, safety logic, and an in-house Jacobian IK extension tied into one working industrial XR pipeline.
Open Case Study north_eastThese projects carry the clearest proof across delivery, verification, and real-world use.
A full XR-to-robot pipeline spanning controller input, safety logic, calibration, and in-house IK expansion.
A Unity BIM runtime with a custom hit engine, cross-section generation, 2D analysis viewer, and camera system.
An XR experience pipeline that interviews visitors, generates content, and operates as a real exhibition system.
I have repeatedly handled exhibition setup, live operation, teardown, site visits, device installation, fabrication, and delivery for simulator projects.
That is why I tend to design systems around operator constraints, verification steps, and maintenance cost instead of just a perfect development environment.
The projects page is where the role fit becomes concrete: industrial XR, BIM tooling, AI workflow, and field-ready simulators.